═══ 1. Help ═══ Help ═══ 2. Disclaimer ═══ This software is provided without any guarantee for its usefulness for any purpose. I will not take responsibility for any damage that its use, invalid or not, may cause. No liability for consequential damages. In no event shall I be liable for consequential, incidental or indirect damages of any kind arising out of the delivery, performance or use of the software, even if I have been advised of the possibility of such damages. IF YOU CAN NOT ACCEPT THESE CONDITIONS,DELETE THIS SOFTWARE IMMEDIATELY. ═══ 3. Limitations ═══ The shareware version is limited to two players. With registering the program you will get a four player version. How to register ═══ 4. Configuration ═══ You can configure the game by pulling down the Game menu and selecting Configuration. The number of players can only be changed in the fullversion. The player name can be changed to the current players name. This name is then entered in the TopTen list. If enable sound is checked, the sound is on. ═══ 5. Order the full version ═══ Write a letter to Martin Schulz Neusatzer Str.6 71067 Sindelfingen GERMANY and include 10 US$ or 15DM for the full-version. Don't forget to include your mailing-address! ═══ 6. Problems & suggestions ═══ If you find any problems or have some suggestions, please send a note to Martin_Schulz@ibm.net or mschul4@ibm.net ═══ 7. Copyright ═══ This program is copyrighted (C) 1997 by Martin Schulz ═══ 8. Version ═══ - 1.1 Fixed a bug in the evaluation of the dice - 1.0a Changed the bitmaps to 256 colors Changed the random number selection - 1.0 First release ═══ 9. How to play ═══ There are 13 categories on a yatsee scorecard. They are labeled: Ones Twos Threes Fours Fives Sixes 3 of a kind 4 of a kind Full House Small Straight Large Straight Chance Yatsee The 13 categories are arranged in a column. The first 6 categories are grouped together on the upper half of the scorecard. The scores in these 6 categories are summed together. If this sum rises above 63 points, then a Bonus of 35 points is automatically awarded. The remaining 7 categories are grouped together on the lower half of the scorecard. They are also summed together. The Total box represents all combined sums (ie, your game score). When you fill in scores for all 13 categories, then the game is over. The object is to get the highest possible Total. There are 5 dice. You have upto 3 opportunities to roll all (or some) of the dice upon each turn. At the end of a turn, you must fill in one of the categories which has not already been scored. So, you will have a total of 13 turns; one for each category. The computer automatically rolls all 5 dice at the beginning of your turn. For example, assume that you have rolled the following values for the five dice: 2 4 4 2 2 With such a combination of values, you could put a score of 6 into the Twos category, or you could put a score of 8 into the Fours category, or you could put a score of 25 in the Full House category, etc. For some categories, this dice roll is not good, and may result in a 0 score. It's legal for you to accept a 0 score in some category (although this is something that you want to avoid doing being that the object is to end up with the highest possible Total). If you'd like to accept one of the possible scores right now, simply move the mouse pointer to the responding field under your name and click the Mouse Button 1 once. For example, if you want to accept a score of 25 in the Full House category, move the mouse pointer onto the "Full House" field, and click Mouse Button 1. Now that you've selected the Full House category's score, this turn is done. The computer will display the Full House score (ie, 25) to indicate that this category has now been scored. You won't be able to select this category again for the remainder of the game, even if you roll another Full House score later. The computer then immediately starts the turn for the next player. In other words, all 5 dice are automatically rolled by the computer again. Now, you don't have to select a category for scoring after the first roll of all 5 dice. If you don't like the choice of scores, you have the option of rolling all or some of the dice again in order to try to obtain a better selection of dice values. (You get to do this 2 more times after the computer's initial roll). Let's say that the computer initially rolls the following 5 dice values: 2 3 4 1 2 There happens to be a Small Straight in this combination. But, you notice that you haven't scored the Large Straight category yet. If you could take one of those dice with the value 2, roll it again, and come up with a value of 5 for that die, you would have a Large Straight. Let's assume that you wish to roll that last die again (ie, the second "2"). First, you need to select all dice that you wish to hold by clicking Mouse Button 1 once on each dice that you want to hold. Each hold dice will have a 'Hold' message shown. If you change your mind and do not want to hold this dice, just click the dice once again. Now, move the mouse pointer onto the Roll button, and click once. The computer will roll that dice, and hopefully, you'll end up with a new value for it. Let's assume that the new value is 6. Now, our 5 dice values are as follows: 2 3 4 1 6 That still doesn't give us the Large Straight. You have one more Roll available before you must select a score, so you can roll once more. Let's assume that the final roll is a "4". That still doesn't give us the Large Straight, but now we must choose a score (ie, finish this turn) as the dice have been rolled 3 times. The computer disables the Roll button to remind you that you must now choose a score. Look at the possible scores, and select the best one. The game continues as so until all 13 categories are scored. At this point, you can start a new game, by pulling down the Game menu and selecting New Game. You exit yatsee by selecting Exit from its Game Menu. You can exit at any time, even in the middle of a game. ═══ 10. Categories ═══ What follows is a description of the 13 categories on the yatsee scorecard; how they are scored, and an example of such. Ones Twos Threes Fours Fives Sixes 3 of a kind 4 of a kind Full House Small Straight Large Straight Chance Yatsee ═══ 10.1. Ones ═══ Score Count only the dice that have the value one (ie, one dot). Each of these dice is worth 1 point. Do not count any other dice values. Enter the score in the Ones category (upper half). Example If 3 of the dice were each showing a one, and the other 2 dice were other values, then the score would be 3. ═══ 10.2. Twos ═══ Score Count only the dice that have the value two (ie, two dots). Each of these dice is worth 2 points. Do not count any other dice values. Enter the score in the Twos category (upper half). Example If 4 of the dice were each showing a two, and the other die was some other values, then the score would be 8. ═══ 10.3. Threes ═══ Score Count only the dice that have the value three (ie, three dots). Each of these dice is worth 3 points. Do not count any other dice values. Enter the score in the Threes category (upper half). Example If 1 die was showing a three, and the other 4 dice were other values, then the score would be 3. ═══ 10.4. Fours ═══ Score Count only the dice that have the value four (ie, four dots). Each of these dice is worth 4 points. Do not count any other dice values. Enter the score in the Fours category (upper half). Example If 2 of the dice were each showing a four, and the other 3 dice were other values, then the score would be 8. ═══ 10.5. Fives ═══ Score Count only the dice that have the value five (ie, five dots). Each of these dice is worth 5 points. Do not count any other dice values. Enter the score in the Fives category (upper half). Example If 3 of the dice were each showing a five, and the other 2 dice were other values, then the score would be 15. ═══ 10.6. Sixes ═══ Score Count only the dice that have the value six (ie, six dots). Each of these dice is worth 6 points. Do not count any other dice values. Enter the score in the Sixes category (upper half). Example If 4 of the dice were each showing a six, and the other die was some other values, then the score would be 24. ═══ 10.7. 3 of a kind ═══ Score 3 (or more) of the dice must all have the same value (ie, same number of spots). Add up the values of all 5 dice, and enter the total in the 3 of a kind category (lower half). Note: The computer automatically sums the dice for you. Example If at least 3 of the dice were each showing a six, then you would add the values of all 5 dice. ═══ 10.8. 4 of a kind ═══ Score 4 (or more) of the dice must all have the same value (ie, same number of spots). Add up the values of all 5 dice, and enter the total in the 4 of a kind category (lower half). Note: The computer automatically sums the dice for you. Example If at least 4 of the dice were each showing a three, then you would add the values of all 5 dice. ═══ 10.9. Full House ═══ Score 3 of the dice must all have the same value (ie, same number of spots), and the other two dice must be the same, but a different value than the other 3. Score is always 25 points. Enter 25 in the Full House category (lower half). Example If 3 of the dice were each showing a six, and the other 2 dice were each showing a four, then score 25. ═══ 10.10. Small Straight ═══ Score 4 (or 5) of the dice must be in ascending sequence (ie, 1, 2, 3, 4). Score is always 30. Enter 30 in the Small Straight category (lower half). Example If 4 of the dice were the values 2, 3, 4, and 5 respectively (or 1, 2, 3, 4, or 3, 4, 5, 6) then score 30. ═══ 10.11. Large Straight ═══ Score All 5 of the dice must be in ascending sequence (ie, 1, 2, 3, 4, 5). Score is always 40. Enter 40 in the Large Straight category (lower half). Example If the 5 dice were the values 1, 2, 3, 4, and 5 respectively (or 2, 3, 4, 5, and 6), then score 40. ═══ 10.12. Yatsee ═══ Score All 5 dice must have the same value (ie, same number of spots). Score is always 50. Enter 50 in the yatsee category (lower half). Example If all 5 dice were each showing a two, then score 50. ═══ 10.13. Chance ═══ Score The 5 dice can be any values. You simply add the values of all 5 dice, and place that sum in in the Chance category (lower half). Obviously, higher dice values are better. Note: The computer automatically sums the dice for you. Example Any dice values would suffice for an example.